Felipe is a graphics programmer and game developer. In 2016 he joined Unity’s Graphics Foundation team to work on the Universal Render Pipeline. His mission at Unity is to develop optimized and extensible graphics features while improving user workflow and tooling. He is passionate about stylized rendering, optimization, and data-oriented design.
Andre McGrailTechnical Artist
André is a technical artist working on the Lightweight Render Pipeline, where he helps to refine the workflows and design of features. He has a background in digital and traditional art. Before joining Unity, he worked in advertising, animated TV, and the automotive industry. Since joining Unity in 2016 as a graphics test engineer, he has widely expanded his knowledge in shaders and real-time rendering methods.
Bringing 2D characters to life with sprite rigging
When animating characters and elements in your game, it’s important to know the benefits and drawbacks for ...
Creating a third-person zombie shooter with DOTS
Learn how DOTS processes data ultra fast in two areas of Far North Entertainment’s new game. We also provid...