Discover the technology behind The Heretic

Learn how the Demo team used Unity features such as the High Definition Render Pipeline (HDRP), Post Processing, Shader Graph, Visual Effect Graph, and Timeline, to create their amazing real-time short film, The Heretic.

Read more about The Heretic.

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Meet our hosts
Mark Schoennagel Manager, Advocacy

Mark has a strong technical background in 3D animation for both film and video games. For nearly 20 years, he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all.

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