Learn how the Demo team used Unity features such as the High Definition Render Pipeline (HDRP), Post Processing, Shader Graph, Visual Effect Graph, and Timeline, to create their amazing real-time short film, The Heretic.
Mark has a strong technical background in 3D animation for both film and video games. For nearly 20 years, he was the lead evangelist for Softimage 3D, enjoying a front-row seat during the renaissance of the 3D industry. From witnessing the humble beginnings of the first ray-traced animations all the way through to today’s blockbuster AAA game titles, he’s seen it all.
Optimizing and deploying real-time ray traced GI with RTXGI
We review ray tracing, show behind-the-scenes VFX breakdowns for a Unity demo, and share best practices for...
Addressables for live content management
Discover best practices on how to leverage the Addressable Asset System to simplify your content management...