Converting your game to DOTS

In this session, learn what’s involved in migrating existing game code to the new Data-Oriented Technology Stack (DOTS), which comprises the C# Job System, the Entity Component System (ECS), and the Burst Compiler. You’ll also see the performance benefits you can get from these systems and learn the best usage scenarios.

Learn more about DOTS.

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Meet our hosts
Mike Geig Manager, Technical Marketing Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

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Building UI for games with the new UI Builder
Building UI for games with the new UI Builder

A single, unified UI editing tool in Unity is our goal for UIElements. Learn about UIElements for runtime, ...

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Introduction to the DOTS Sample and the NetCode that drives it
Introduction to the DOTS Sample and the NetCode that drives it

Join us for a deep dive into the networked future of Unity using DOTS. We share how we made the DOTS Sample...