Building a turn-based game prototype using ECS

Get a high-level overview of the Entity Component System (ECS) and turn-based game loops, and see a proof of concept built using ECS. This session shows ECS concepts in a slightly exotic context, and also shares some use case pitfalls.

Learn more about the ECS.

Find the slides here.

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Meet our hosts
Florian Uhde Developer, Three Eyed Games

Florian's passion is software development, with a deep focus on game development, algorithmic structures and nature-inspired computing. During the day his focus is application development for virtual and mixed reality experiences using Unity 3d, HTC Vive and Microsoft Hololens at Volkswagen AG. At night, he co-leads Three Eyed Games, a small indie studio of five.

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