Before async was introduced in Unity 2017, asynchronous routines were implemented using coroutines and/or callbacks. This session covers the benefits of async over coroutines. You’ll see how one sample problem – building an asynchronous prompt pop-up – can be solved using async vs coroutines.
Johannes AhvenniemiLead Programmer, Seriously Digital Entertainment
Johannes got into game programming around the same time he learned to read and write. His passion is finding the most pragmatic yet beautiful solutions to tricky problems. That's why he's creating experimental game engines in his spare time. In his day job he's worked on F2P Match-3 games since 2013, currently as Lead Programmer/Project Lead in a prototype at Seriously Digital Entertainment.
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Learn how to write a custom lighting Shader for a stylized look that can easily be shared across multiple a...