We share best practices on how to leverage the Addressable Asset System to simplify your content management at both edit and runtime. Learn how Addressables can enable your success through your game's initial release and updates.
Bill is a member of Unity Austin’s Live Content team and is the development lead for the Addressables System. Frequently seen on the Addressables forums, Bill’s focus is enabling customer success within Unity’s asset management tooling. Prior to joining Unity, Bill was a software developer for over 10 years. Half of those were spent as a game and tools programmer in the brick-and-mortar casino games industry.
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