Implementing an Ability System | Prototype Series

This first episode of Unity's Prototyping series gives you an overview of how we created a third-person action shooter that has an ability system similar to the ones used in many popular games.

Helpful links:

Download project

Longer training session

Toon Shader Tutorial (Shader Graph)

DOTween plugin

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Meet our hosts
André Cardoso Content Creator

André is a game designer and developer from Brazil, based in Copenhagen, and creator of the Mix and Jam YouTube channel. He loves being a Unity Content Developer because he gets to inspire people at the beginning of their game development journey and help them to learn accessible tools.

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Implementing a Fighter Cinematic | Prototype Series
Implementing a Fighter Cinematic | Prototype Series

In the second episode of our Prototype Series, we provide an overview of how we created the cinematic for a...

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Improving Visuals in Unity | Beginner Prototype Series
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