Implementing a Fighter Cinematic | Prototype Series

In the second episode of our Prototype Series, we provide an overview of how we created the cinematic for a special attack, quite similar to what's used in some popular fighting games.

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Meet our hosts
André Cardoso Content Creator

André is a game designer and developer from Brazil, based in Copenhagen, and creator of the Mix and Jam YouTube channel. He loves being a Unity Content Developer because he gets to inspire people at the beginning of their game development journey and help them to learn accessible tools.

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Creating a Puzzle Platformer in Unity | Prototype Series
Creating a Puzzle Platformer in Unity | Prototype Series

Learn how to use Bolt and the High Definition Render Pipeline to prototype a little puzzle platformer. In t...

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Implementing an Ability System | Prototype Series
Implementing an Ability System | Prototype Series

This first episode of Unity's Prototyping series gives you an overview of how we created a third-person act...