FPS Wall Run | Beginner Prototype Series

In this ongoing series, the Technical Marketing team shows you how to create playable prototypes, including using certain Unity features to build game mechanics found in many popular titles. In this episode, we work with a prototype that allows players to interact with the levels in the FPS Microgame, showing you how to implement a wall-run mechanic – a common gameplay feature.

Download the full Wall Run project

Learn more about the FPS Microgame

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
André Cardoso Content Creator

André is a game designer and developer from Brazil, based in Copenhagen, and creator of the Mix and Jam YouTube channel. He loves being a Unity Content Developer because he gets to inspire people at the beginning of their game development journey and help them to learn accessible tools.

Previous Session
Creating 2D Magic Spells | Prototype Series
Creating 2D Magic Spells | Prototype Series

In this ongoing series, the Technical Marketing team demonstrates creating playable prototypes. In this epi...

Next Session
Creating a Puzzle Platformer in Unity | Prototype Series
Creating a Puzzle Platformer in Unity | Prototype Series

Learn how to use Bolt and the High Definition Render Pipeline to prototype a little puzzle platformer. In t...