Creating a Puzzle Platformer in Unity | Prototype Series

Learn how to use Bolt and the High Definition Render Pipeline (HDRP) to prototype a little puzzle platformer. In this episode of our Prototype Series, we collaborate with David Wehle, a professional indie developer from Game Dev Unlocked.

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Get Bolt from the Asset Store for free

Find out more about GameDevUnlocked here

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Meet our hosts
André Cardoso Content Creator

André is a game designer and developer from Brazil, based in Copenhagen, and creator of the Mix and Jam YouTube channel. He loves being a Unity Content Developer because he gets to inspire people at the beginning of their game development journey and help them to learn accessible tools.

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