Learn how to use Bolt and the High Definition Render Pipeline (HDRP) to prototype a little puzzle platformer. In this episode of our Prototype Series, we collaborate with David Wehle, a professional indie developer from Game Dev Unlocked.
André is a game designer and developer from Brazil, based in Copenhagen, and creator of the Mix and Jam YouTube channel. He loves being a Unity Content Developer because he gets to inspire people at the beginning of their game development journey and help them to learn accessible tools.
FPS Wall Run | Beginner Prototype Series
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Implementing a Fighter Cinematic | Prototype Series
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