Prototypes

  • Creating 2D Magic Spells | Prototype Series

    Creating 2D Magic Spells | Prototype Series

    In this ongoing series, the Technical Marketing team demonstrates creating playable prototypes. In this episode, learn how to implement new magical game mechanics based on our latest 2D demo project.

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  • FPS Wall Run | Beginner Prototype Series

    FPS Wall Run | Beginner Prototype Series

    In this episode, we work with a prototype that allows players to interact with the levels in the FPS Microgame, showing you how to implement a wall-run mechanic – a common gameplay feature.

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  • Creating a Puzzle Platformer in Unity | Prototype Series

    Creating a Puzzle Platformer in Unity | Prototype Series

    Learn how to use Bolt and the High Definition Render Pipeline to prototype a little puzzle platformer. In this episode, we collaborate with David Wehle, an indie developer from Game Dev Unlocked.

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  • Implementing a Fighter Cinematic | Prototype Series

    Implementing a Fighter Cinematic | Prototype Series

    In the second episode of our Prototype Series, we provide an overview of how we created the cinematic for a special attack, quite similar to what's used in some popular fighting games.

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  • Implementing an Ability System | Prototype Series

    Implementing an Ability System | Prototype Series

    This first episode of Unity's Prototyping series gives you an overview of how we created a third-person action shooter that has an ability system similar to the ones used in many popular games.

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  • Improving Visuals in Unity | Beginner Prototype Series

    Improving Visuals in Unity | Beginner Prototype Series

    Adding finishing touches to your project will bring it to the next level. In this episode, we show you a few valuable techniques that can really improve the overall feel of your game.

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