Creating a Puzzle Platformer in Unity | Prototype Series
Learn how to use Bolt and the High Definition Render Pipeline to prototype a little puzzle platformer. In this episode, we collaborate with David Wehle, an indie developer from Game Dev Unlocked.
Implementing a Fighter Cinematic | Prototype Series
In the second episode of our Prototype Series, we provide an overview of how we created the cinematic for a special attack, quite similar to what's used in some popular fighting games.
Implementing an Ability System | Prototype Series
This first episode of Unity's Prototyping series gives you an overview of how we created a third-person action shooter that has an ability system similar to the ones used in many popular games.
Improving Visuals in Unity | Beginner Prototype Series
Adding finishing touches to your project will bring it to the next level. In this episode, we show you a few valuable techniques that can really improve the overall feel of your game.