Programmers

  • What’s New in Unity’s AR Foundation

    What’s New in Unity’s AR Foundation

    Join us to dive into the latest updates in AR Foundation, Unity’s multiplatform AR development framework for creating AR experiences that blend seamlessly into the real world.

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  • Harnessing Light with URP and the GPU Lightmapper

    Harnessing Light with URP and the GPU Lightmapper

    Gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI.

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  • Achieving High Fidelity Graphics for Games with HDRP

    Achieving High Fidelity Graphics for Games with HDRP

    Learn how to create AAA-quality visuals for current and next-gen games. We’ll show you HDRP’s key rendering features and how to tune settings for anti-aliasing, lights, shadows, exposure, and more.

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  • Optimization Tips for Maximum Performance – Part 1

    Optimization Tips for Maximum Performance – Part 1

    Join Unity evangelist Arturo Núñez to learn real-world best practices for optimizing game performance. He’ll provide many useful tips so you can get the most out of Unity and your game.

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  • How to Create Captivating, Deeply Interactive Mobile AR Games

    How to Create Captivating, Deeply Interactive Mobile AR Games

    Join Unity as we share workflows that let you create AR experiences for any environment across devices. You’ll also hear tips from the devs of Krikey on how they’re using AR Foundation and MARS.

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  • Meet the Devs: Input System

    Meet the Devs: Input System

    In this session, we'll show you how to get started with the new Input System. The Input System team will then answer your questions about their roadmap.

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