Behind the Game: Little Orpheus
Go behind the scenes with The Chinese Room, the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.”
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Behind the Game: Hardspace: Shipbreaker
Blackbird Interactive recounts Hardspace: Shipbreaker's journey from game jam idea to chart-topping early-access title on Steam and how Unity helped enable the game’s evolving, ambitious vision.
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Behind the Game: Battletoads
Hear how Dlala Studios solved the challenges of rebooting this classic side-scroller (now on Xbox One), including preserving the spirit of its 8-bit roots with unique animated art, and more.
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Behind the Game: The Falconeer
Mike Geig sits down with independent developer Tomas Sala to discuss The Falconeer. Learn about Tomas' journey as a solo developer – how he designed the game world and developed this next-gen title.
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Behind the Game: Fruit Ninja 2
The team from Halfbrick discusses the development journey behind Fruit Ninja 2 – how they brought their game to Unity, updated the experience for today’s players, and what they learned along the way.
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Behind the Game: Escape from Tarkov
In this podcast, Battlestate Games’ COO and project lead Nikita Buyanov discusses how they're using Unity features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.
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Behind the Game: Humankind
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title.
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Behind the Game: Skeleton Crew
Go behind the scenes with Cinder Cone as they discuss their upcoming gothic platformer, Skeleton Crew. Hear about their inspiration, multiplayer design and pinball mechanic that literally kicks butt.
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Unity – Behind the Game: Airborne Kingdom
In this podcast, hear from Ben Wander – the founder of The Wandering Band and the game’s designer – on the creative process and Unity tools that bring this flying world to life.
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Unity – Behind the Game: GTFO
The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including what's coming up in their third rundown.
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Unity – Behind the Game: Where Cards Fall
The Game Band discusses the massive launch of Where Cards Fall with Apple Arcade, including how they implemented new tech and met tight development deadlines with this large-scale release.
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Unity – Behind the Game: Butter Royale
Mighty Bear Games built Butter Royale, a multiplayer exclusive to Apple Arcade, using Unity’s Entity Component System (ECS). Hear their experience and get tips on how they made the most out of ECS.
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Unity – Behind the Game: Recompile
Hear how Phi Dinh of PhiGames, creator of Recompile, created realistically rendered and beautifully lit otherworldly environments and assets.
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