Join host Mike Geig behind the scenes with Cinder Cone on their upcoming gothic platformer, Skeleton Crew. Creative director/lead artist Tancred Dyke-Wells and technical director Lawrence Bishop talk about their inspiration for the game, designing for multiplayer, and the central pinball mechanic that literally kicks butt.
Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.
Lawrence BishopTechnical Director, Cinder Cone
Lawrence is a senior programmer with extensive experience across a wide variety of "indie darling" and licensed/commercial projects alike. He recently ported Firewatch to Switch for Campo Santo. In addition to being Technical Director, Lawrence is also a co-founder of Cinder Cone.
Tancred Dyke-WellsLead Artist / Creative Director, Cinder Cone
Tancred has shipped over 20 titles, with credits as Lead Designer, Lead Artist, and Creative Director. He's directed games for Nintendo, Warner Brothers, and Disney. He's devised/directed the Art Academy and Battalion Wars series.
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Behind the Game: Humankind
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based his...
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Unity – Behind the Game: Airborne Kingdom
In this podcast, hear from Ben Wander – the founder of The Wandering Band and the game’s designer – on the ...
Go behind the scenes with The Chinese Room, the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.”
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In this podcast, Battlestate Games’ COO and project lead Nikita Buyanov discusses how they're using Unity features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title.
In this podcast, hear from Ben Wander – the founder of The Wandering Band and the game’s designer – on the creative process and Unity tools that bring this flying world to life.
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