Behind the Game: Skeleton Crew

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Join host Mike Geig behind the scenes with Cinder Cone on their upcoming gothic platformer, Skeleton Crew. Creative director/lead artist Tancred Dyke-Wells and technical director Lawrence Bishop talk about their inspiration for the game, designing for multiplayer, and the central pinball mechanic that literally kicks butt.

Find out more about Cinder Cone, the creator of Skeleton Crew

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Meet our hosts
Mike Geig Manager, Technical Marketing Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

Lawrence Bishop Technical Director, Cinder Cone

Lawrence is a senior programmer with extensive experience across a wide variety of "indie darling" and licensed/commercial projects alike. He recently ported Firewatch to Switch for Campo Santo. In addition to being Technical Director, Lawrence is also a co-founder of Cinder Cone.

Tancred Dyke-Wells Lead Artist / Creative Director, Cinder Cone

Tancred has shipped over 20 titles, with credits as Lead Designer, Lead Artist, and Creative Director. He's directed games for Nintendo, Warner Brothers, and Disney. He's devised/directed the Art Academy and Battalion Wars series.

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