Unity – Behind the Game: Recompile

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In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline. With HDRP, the studio produced realistically rendered and beautifully lit otherworldly environments and assets.

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Meet our hosts
Mike Geig Global Head of Evangelism Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

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