Behind the Game: Little Orpheus

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Go behind the scenes with the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.” Hosted by Mike Geig, this episode features The Chinese Room’s creative director and cofounder Dr. Dan Pinchbeck, and technical director Nick Slaven.

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Meet our hosts
Mike Geig Manager, Technical Marketing Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

Nick Slaven Technical Director, The Chinese Room

Nick started his career in the industry over 21 years ago by programming titles for the Dreamcast. Later in his career he moved into the mobile sector, working on early, pre-iOS mobile phone games. Before joining The Chinese Room, Nick was the technical director for UK-based Stainless Games, where he worked for 11 years.

Dr. Dan Pinchbeck Creative Director & Co-Founder, The Chinese Room

In addition to being the Creative Director of The Chinese Room, Dan writes their games. His previous titles include Dear Esther, Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture and So Let Us Melt. He has been twice nominated for a WGGB award and won for Everybody’s Gone to the Rapture.

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