Behind the Game: Little Orpheus

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Date: Thursday, December 3
Time: 9:00 a.m. PST

Go behind the scenes with the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.” Hosted by Mike Geig, this episode features The Chinese Room’s creative director and cofounder Dr. Dan Pinchbeck, technical director Nick Slaven, and art director John McCormack.

Meet our hosts
Mike Geig Manager, Technical Marketing Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

John McCormack Art Director, The Chinese Room

Industry veteran of 25 years, John has been an artist and animator for many high profile games developers including Electronic Arts, Bullfrog, Mindscape, and Lionhead where he was the Art Director on the BAFTA-winning ‘Fable’ franchise. He has also been the creative director of his own startup and has been developing games using Unity for around 10 years.

Nick Slaven Technical Director, The Chinese Room

Nick started his career in the industry over 21 years ago by programming titles for the Dreamcast. Later in his career he moved into the mobile sector, working on early, pre-iOS mobile phone games. Before joining The Chinese Room, Nick was the technical director for UK-based Stainless Games, where he worked for 11 years.

Dr. Dan Pinchbeck Creative Director & Co-Founder, The Chinese Room

In addition to being the Creative Director of The Chinese Room, Dan writes their games. His previous titles include Dear Esther, Amnesia: A Machine for Pigs, Everybody’s Gone to the Rapture and So Let Us Melt. He has been twice nominated for a WGGB award and won for Everybody’s Gone to the Rapture.

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