The team from Halfbrick chats with Unity’s Arturo Nereu about the development journey behind Fruit Ninja 2, the follow-up to the original smash hit. Get into the juicy details of how they brought their game to Unity, updated the experience for today’s players, and what they learned along the way.
Arturo started his game development career programming game prototypes for the Xbox 360. After completing his studies as a computer systems engineer, he worked as an indie developer at Phyne Games making mobile and web games.
Jason MaundrellMarketing Manager & Product Manager, Magic Brick War
Jason first started working in the game industry at the age of 17. After 15 years of experience, Jason is now the Marketing Manager and Product Manager for the game teams at Halfbrick Studios.
Shainiel DeoCEO & Product Manager, Fruit Ninja 2
Shainiel is CEO and founder of Halfbrick Studios. Halfbrick is well known from the mega hit game Fruit Ninja, one of the most successful apps of all time. Shainiel is now leading the charge with the next big installment, Fruit Ninja 2.
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Behind the Game: The Falconeer
Mike Geig sits down with independent developer Tomas Sala to discuss The Falconeer. Learn about Tomas' jour...
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Behind the Game: Escape from Tarkov
In this podcast, Battlestate Games’ COO and project lead Nikita Buyanov discusses how they're using Unity f...
Go behind the scenes with The Chinese Room, the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.”
Blackbird Interactive recounts Hardspace: Shipbreaker's journey from game jam idea to chart-topping early-access title on Steam and how Unity helped enable the game’s evolving, ambitious vision.
Hear how Dlala Studios solved the challenges of rebooting this classic side-scroller (now on Xbox One), including preserving the spirit of its 8-bit roots with unique animated art, and more.
Mike Geig sits down with independent developer Tomas Sala to discuss The Falconeer. Learn about Tomas' journey as a solo developer – how he designed the game world and developed this next-gen title.
In this podcast, Battlestate Games’ COO and project lead Nikita Buyanov discusses how they're using Unity features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title.
Go behind the scenes with Cinder Cone as they discuss their upcoming gothic platformer, Skeleton Crew. Hear about their inspiration, multiplayer design and pinball mechanic that literally kicks butt.
In this podcast, hear from Ben Wander – the founder of The Wandering Band and the game’s designer – on the creative process and Unity tools that bring this flying world to life.
The Game Band discusses the massive launch of Where Cards Fall with Apple Arcade, including how they implemented new tech and met tight development deadlines with this large-scale release.
Mighty Bear Games built Butter Royale, a multiplayer exclusive to Apple Arcade, using Unity’s Entity Component System (ECS). Hear their experience and get tips on how they made the most out of ECS.
In this podcast, Blackbird Interactive’s Trey Smith and Richard Harrison take us behind the scenes of their newest game, including how they used DOTS for mind-blowing destruction effects.