Join Mike Geig and Dlala Studios for an in-depth talk about the reboot of this classic side-scroller, which recently stomped its way onto Xbox One. Learn how the studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots and the challenges of bringing this title to a whole new generation of players.
Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.
Grant AllenLead Designer, Dlala Studios
Grant has spent 6 years in the games industry, beginning as a concept artist then transitioning to game design. Currently, he is Lead Designer at Dlala Studios and has just released his first project as a lead - Battletoads.
Chris RickettSenior Programmer, Dlala Studios
Chris has been developing games in Unity for nearly 8 years. In that time, he's implemented a breadth of features and systems spanning the Unity Engine. He enjoys engineering tools and systems to simplify workflows. Recently, he worked on Battletoads.
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Behind the Game: Hardspace: Shipbreaker
Blackbird Interactive recounts Hardspace: Shipbreaker's journey from game jam idea to chart-topping early-a...
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Behind the Game: The Falconeer
Mike Geig sits down with independent developer Tomas Sala to discuss The Falconeer. Learn about Tomas' jour...
Go behind the scenes with The Chinese Room, the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.”
Blackbird Interactive recounts Hardspace: Shipbreaker's journey from game jam idea to chart-topping early-access title on Steam and how Unity helped enable the game’s evolving, ambitious vision.
Mike Geig sits down with independent developer Tomas Sala to discuss The Falconeer. Learn about Tomas' journey as a solo developer – how he designed the game world and developed this next-gen title.
The team from Halfbrick discusses the development journey behind Fruit Ninja 2 – how they brought their game to Unity, updated the experience for today’s players, and what they learned along the way.
In this podcast, Battlestate Games’ COO and project lead Nikita Buyanov discusses how they're using Unity features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title.
Go behind the scenes with Cinder Cone as they discuss their upcoming gothic platformer, Skeleton Crew. Hear about their inspiration, multiplayer design and pinball mechanic that literally kicks butt.
In this podcast, hear from Ben Wander – the founder of The Wandering Band and the game’s designer – on the creative process and Unity tools that bring this flying world to life.
The Game Band discusses the massive launch of Where Cards Fall with Apple Arcade, including how they implemented new tech and met tight development deadlines with this large-scale release.
Mighty Bear Games built Butter Royale, a multiplayer exclusive to Apple Arcade, using Unity’s Entity Component System (ECS). Hear their experience and get tips on how they made the most out of ECS.
In this podcast, Blackbird Interactive’s Trey Smith and Richard Harrison take us behind the scenes of their newest game, including how they used DOTS for mind-blowing destruction effects.