Unity – Behind the Game: GTFO
The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including what's coming up in their third rundown.
Unity – Behind the Game: Where Cards Fall
The Game Band discusses the massive launch of Where Cards Fall with Apple Arcade, including how they implemented new tech and met tight development deadlines with this large-scale release.
Unity – Behind the Game: Butter Royale
Mighty Bear Games built Butter Royale, a multiplayer exclusive to Apple Arcade, using Unity’s Entity Component System (ECS). Hear their experience and get tips on how they made the most out of ECS.
Unity – Behind the Game: Hardspace: Shipbreaker
In this podcast, Blackbird Interactive’s Trey Smith and Richard Harrison take us behind the scenes of their newest game, including how they used DOTS for mind-blowing destruction effects.
Unity – Behind the Game: Recompile
Hear how Phi Dinh of PhiGames, creator of Recompile, created realistically rendered and beautifully lit otherworldly environments and assets.