Join this session to learn how our partnership with Arm helps bring the power of the Burst Compiler to Android, enhancing multicore processor performance and power management. You’ll learn how Burst grants ahead-of-time compilation of critical C# code to native code and the features it enables (e.g., Advanced SIMD).
Yury joined Unity in 2013, starting with the 3-person Android team, eventually taking the role of Tech Lead for Mobile Runtime, with a heavy focus on CPU performance. Since September 2019 he's been working on improving the Burst compiler for Arm-based platforms.
James GreenhalghPrincipal Engineer and Senior Manager, Compiler Performance, Arm
James leads a team at Arm which contributes to GCC, LLVM and Arm Compiler 6 and is responsible for ensuring that software compiled for Arm devices runs fast!
Introducing Unity ArtEngine for AI-Assisted Artistry
Learn about ArtEngine’s features such as Texture Mutation, Seam Removal, Pattern Unwarp, Material Generatio...
UA Tips & Tricks with Gram Games, Uken, and Small Giant
In this session Unity's head of performance marketing, Paivi Putsepp-Seufert, will share UA tips & tricks. ...