Martin Reimann, environment artist and art director at Odd Bug Studio, discusses his development process for crafting a scene in their game, Tails of Iron. You learn how Unity's new 2D light system and their own tools combined to create the sublime environments in the Tails of Iron world.
Learn more about Unity's 2D features.
Get the Lost Crypt 2D sample project.
Did you find this session useful? Room for improvement?
Take our survey here!