Stacking up the New Functionality in DOTS Physics

 

Learn what’s new with Unity Physics and Havok Physics for Unity. We’ll start with a brief recap of our Unite Copenhagen talk, then dive into a cool example of how you can convert a GameObject-based simulation over to the Data-Oriented Technology Stack (DOTS).

Learn more: https://unity.com/unity/physics

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

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Meet our hosts
Steve Ewart Field Application Engineer, Havok

Steve has been working with developers using Havok technology for over 15 years. He's now connecting with customers and community users taking their first steps with Unity and Havok Physics.

Josh Bentley-Allen Developer, Freejam

Josh is a developer at the 100% independent games studio, Freejam. This team are best known for producing the genre-defining free-to-play hit game Robocraft, which has over 15 million players worldwide.

Philippe St-Amand Game Programmer, iLLOGiKA Studios

Philippe is the author of the Kinematic Character Controller on the Unity Asset Store. He has worked on a wide variety of projects including indie games, AAA game prototyping, XR, AEC, and interactive installations.

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