Join us for a demo of the new Shader Graph updates in Unity 2020.2, which make it much easier to create graphs that work in both the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). We also show you how to use the new Graph Inspector and the Master Stack output, and discuss project upgrade considerations.
Find more information on Shader Graph and package documentation.
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Alex has been a Technical Artist at Unity for two years, focusing on Shader Graph and content creation pipelines. Alex recently graduated from DigiPen Institute of Technology with a Bachelor of Fine Arts in Digital Art and Animation.