Prototype Series – Physics Playground: Slow Motion and Gravity

In this ongoing series, the Technical Marketing team shows you how to create playable prototypes, including how to use multiple Unity features to achieve game mechanics for real-world scenarios. Each session explains how the mechanics were created and includes project assets and supporting tutorials. This session features slow motion and gravity.

Watch the first video in this Prototype Series.

Check out more videos in the Prototype Series. 

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Meet our hosts
André Cardoso Content Developer, Games, Unity

André is a game designer and developer from Brazil, based in Copenhagen, and creator of the Mix and Jam YouTube channel. He loves being a Unity Content Developer because he gets to inspire people at the beginning of their game development journey and help them to learn accessible tools.

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