The journey continues! Join our EMEA Creator Advocacy team for an update of “Chop Chop,” the first Open Project. We’ll look at how the game systems are coming together, focusing on the Audio system and the Shader add-ons we’ve created so far. Finally, we’ll explore the best community contributions and reveal new tasks that you can take on.
Ciro ContinisioHead of Creator Advocacy for Games, EMEA
Ciro joined Unity after years of developing games at his own company. He likes to bring advanced development practices and optimisation tricks into his talks, but you'll also hear a lot about game design.
Chema DamakCreator Advocate
Chema held numerous roles on games for different platforms, and started in game development over seven years ago. Drawing on her passion for games, teaching experience and dev chops, today Chema is a Unity Creator Advocate based in Copenhagen, educating users and sharing her passion for Unity.
Amel NegraCreator Advocate
Amel joined Unity after graduating from the IMAC Engineering School in Paris, where she studied multimedia engineering. She’s worked on interactive and immersive experiences, VR, and the design and development of both serious and hyper casual games.
Hardspace: Shipbreaker Tech Talk: Explosions with VFX Graph
Hardspace: Shipbreaker artist David and programmer Trevor show you how they use Unity’s Visual Effect Graph...
Global Unity Meetup: Creating Ray Traced Scenes
Join Unity Insiders and guests for a live deep-dive discussion on creating ray traced scenes in Unity. The ...