Join Unity evangelist Mike Geig for a chat with our internal production team. Their focus is on ensuring our solutions and features are working together in production environments, creating content and gameplay. You might know them as the authors of projects like FPS Sample, Megacity or DOTS Sample.
We didn’t get to all of your questions during this session. Check out this forum thread for further discussion.
Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.
Peter AndreasenLead Developer
Peter leads a team of game developers at Unity who build example projects that help kick-start new games. Before joining Unity, he was lead programmer on console and desktop games at studios like IO Interactive and Press Play.
Martin KümmelTechnical Art Director on Sample Games
Martin has been making art for games for two decades. Originally in environment art, he expanded into technical art and tool design. He previously lead the environment art team at Io Interactive (SQEX) on the Hitman series.
UA Tips & Tricks with Gram Games, Uken, and Small Giant
In this session Unity's head of performance marketing, Paivi Putsepp-Seufert, will share UA tips & tricks. ...
Learn What's in Unity 2020.1 Beta
In this session, Unity evangelist Ashley Alicea spotlights some of the new features and improvements availa...