Meet the Devs: Deep Dive into The Heretic Assets

 

Join Lasse Jon Pedersen and Adrian Lazar from our Demo team, and evangelist Ashley Alicea, as they discuss tips and tricks for getting started with the Digital Human and VFX character packages, and answer questions from the community.

Learn more about The Heretic

We didn’t get to all of your questions during this session. Check out this forum thread for further discussion.

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Lasse Jon Fuglsang Pedersen Senior Software Engineer

On the Unity Demo Team, Lasse has been driving the tech efforts for the realization of the digital human face in "The Heretic." Previously, Lasse was at Playdead, where he helped build LIMBO for iOS, and the critically acclaimed INSIDE.

Adrian Lazar Technical Artist

Adrian has 17 years of experience across a wide range of disciplines from post production to game development, in companies of all sizes. In 2018 he shipped his own video game, Planet Alpha, on PC and consoles.

Ashley Alicea Games Evangelist

Ashley's experience as an indie dev and organizer of events for fellow game creators - including Global Game Jam, IndieCade, and Games For Change - have made her a passionate advocate of democratizing game development.

Previous Session
Optimization Tips for Maximum Performance – Part 1
Optimization Tips for Maximum Performance – Part 1

Join Unity evangelist Arturo Núñez to learn real-world best practices for optimizing game performance. He’l...

Next Session
Create Your First Action RPG with C# – Part 2
Create Your First Action RPG with C# – Part 2

In the second session of this three-part series, we continue guiding you through the basics of using C# cod...