Find out why having a live service model in your indie game matters and discover the advantages. We discuss how to create real live service campaigns, in-app content, communications, marketing, and more.
Find out more about the Game Growth program.
Did you find this session useful? Room for improvement?
Take our survey here!
Xavier has worked in games and interactive media since the late 90s. First as a generalist doing a bit of art, game design and programming, then as a manager and producer. Xavier has worked at studios including Kutoka, Tribal Nova, Woozworld, Playfish, EA Mobile and Gameloft.
Robin discovered a passion for the video game industry at the turn of the century, working as a QA tester on Heroes of Might & Magic 3 for the Sega Dreamcast. Before joining Unity, he worked at Gameloft for over 15 years, holding various positions in Canada, Japan, and China.