It's Live! Now What? Make Your Indie Game a Live Service

Find out why having a live service model in your indie game matters and discover the advantages. We discuss how to create real live service campaigns, in-app content, communications, marketing, and more.

Find out more about the Game Growth program.

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Xavier Pétermann Senior Producer, Ludia

Xavier has worked in games and interactive media since the late 90s. First as a generalist doing a bit of art, game design and programming, then as a manager and producer. Xavier has worked at studios including Kutoka, Tribal Nova, Woozworld, Playfish, EA Mobile and Gameloft.

Robin Gazaille Senior Product Manager

Robin discovered a passion for the video game industry at the turn of the century, working as a QA tester on Heroes of Might & Magic 3 for the Sega Dreamcast. Before joining Unity, he worked at Gameloft for over 15 years, holding various positions in Canada, Japan, and China.

Previous Session
Open Projects: The Journey – Episode 4
Open Projects: The Journey – Episode 4

The journey continues! Join our EMEA Creator Advocacy team for an update of “Chop Chop,” the first Open Pro...

Next Session
Developing Synthetic-Aided Computer Vision Algorithms
Developing Synthetic-Aided Computer Vision Algorithms

Developing computer vision algorithms has high costs due to data collection/labeling. Learn how Standard Co...