Interactive Streaming for Unity Developers Using Genvid

The future of streaming is interactive and can improve the experience for both players and viewers of your game. Hear from Genvid Technologies as they explain what interactive streaming is and why it’s important. Three partners will present case studies of how they’ve used the Genvid SDK in their Unity-based games.

Get the Genvid SDK Plugin and the GenvidTanks Sample on the Unity Asset Store.

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

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Meet our hosts
Yuko Johnson Director of Business, Genvid Technologies

Yuko has been working in the game industry for 8 years, introducing cutting-edge middleware such as Simplygon, Morpheme, and Enlighten to the Japanese game industry. Since November 2018 she's been working as the Director of Business at Genvid Technologies.

Takaachi Ichijo CEO, Head-High Co.

Takaaki is an indie game creator and a core member of the Japanese indie community "Asobu." Takaaki is currently developing the four-player robot action game "Demolition Robots K.K." You can reach him on Twitter @ttwcodeout.

Sam Eng Head of Technology, Thousand Ant

Sam is the co-founder of Thousand Ant, a game technology studio. He's worked on projects with clients such as ustwo, Verizon, and Unity. Sam actively works with Ian Cheng on projects exhibited at galleries such as MoMA, the Smithsonian, and the Gladstone, among others.

Jyro Blade CTO, BumbleBear Games

Jyro Blade is a game developer based out of Brooklyn, New York. He currently works as the CTO for BumbleBear Games where he helps design and develop a variety of projects, including the award winning titles Killer Queen and Kleptocrat.

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