Improve your Animation Workflow with Animation Rigging

Find out how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows. Discover how to setup a character, and harness both runtime rigging and animation authoring in this practical demonstration aimed at riggers, animators, and cinematic designers.

Download the project 

For a quick overview of runtime rigging and animation authoring, head to the blog.

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Ciro Continisio Lead Evangelist

Ciro joined Unity after years of developing games at his own company. He likes to bring advanced development practices and optimisation tricks into his talks, but you'll also hear a lot about game design.

Previous Session
Optimization Tips for Maximum Performance – Part 2
Optimization Tips for Maximum Performance – Part 2

Join Unity evangelist Arturo Núñez to learn real-world best practices for optimizing game performance. He’l...

Next Session
Powerful Libraries for High-Fidelity Visualization Applications
Powerful Libraries for High-Fidelity Visualization Applications

This session introduces Unity users to the Intel® oneAPI Rendering Toolkit and the components for lightmapp...


Watch Now

First Name
Last Name
Job Title
I want to receive communication from Unity.
I have read and agree to the Unity Terms of Service.
I acknowledge the Unity Privacy Policy.
Thank you!
Error - something went wrong!