Implementing a Fighter Cinematic | Prototype Series

In the second episode of our Prototype Series, we provide an overview of how we created the cinematic for a special attack, quite similar to what's used in some popular fighting games.

Download project

Watch the first episode of the series

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
André Cardoso Content Creator

André is a game designer and developer from Brazil, based in Copenhagen, and creator of the Mix and Jam YouTube channel. He loves being a Unity Content Developer because he gets to inspire people at the beginning of their game development journey and help them to learn accessible tools.

Previous Session
Improve Your Workflow Using Sony's Spatial Reality Display
Improve Your Workflow Using Sony's Spatial Reality Display

Discover a new visual medium – Sony's Spatial Reality Display. Learn how to develop VR, AR, and other types...

Next Session
Open Projects: The Journey – Episode 2
Open Projects: The Journey – Episode 2

Now that the foundations for the game are in place, we can start building. In this episode, we review the s...