Humankind Tech Talk: How Humankind Achieves High Frame Rates and Low Build Times

Humankind is a grand strategy game that lets players rewrite human history – but how does the studio keep things running fast while managing the assets required to build an entire empire? In this talk, Tim Raulin explains how Unity’s extensibility allowed Amplitude/SEGA to manage over 100,000 game assets while keeping build times down and frame rates high.

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Meet our hosts
Timothée Raulin Lead 3D Developer

Timothée has been in the videogame industry for 21 years, mostly doing 3D related work. He's responsible for the imagery techniques of Endless Legend, Endless Space 2, and now, Humankind. He was previously involved with the releases of RUSE, Act Of War, and the Wargame series.

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