How to Create Captivating, Deeply Interactive Mobile AR Games

 

Join Dan Miller and Phil Chacko as they share the Unity workflows that let you create AR experiences for any environment across devices. You’ll also hear tips and tricks from the developers of Krikey, an AR gaming app, on how they’re using AR Foundation and MARS in their newest game, Sia’s Adventure.

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

Learn more about AR game development.

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Meet our hosts
Dan Miller XR Evangelist

Dan has been working in game development for several years as a programmer, with a recent focus in VR and AR. He's excited to help others explore these new media and the many unique opportunities they present.

Phil Chacko Sr. Product Manager, Unity Labs

At Unity, Phil focuses on the future of spatial authoring, and commercializing products developed in Unity Labs, with a focus on XR. He has a background in streaming media and cloud infrastructure.

Jhanvi Shriram CEO, Krikey

Jhanvi holds a BA and MBA from Stanford University and an MFA from the Peter Stark Producing program at USC. She has previously worked at Participant Media, JauntVR, and YouTube, where she worked with top creators and helped them grow their audiences on the platform.

Ketaki Shriram CTO, Krikey

Ketaki received her BA, MA, and PhD from Stanford University’s Virtual Human Interaction Lab, where her research focused on the effects of content variety and tracking level on user presence. While at Stanford, she worked at Oculus VR and Google [X] on the Glass Team as a researcher.

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