How to Create Captivating, Deeply Interactive Mobile AR Games

 

Join Dan Miller and Phil Chacko as they share the Unity workflows that let you create AR experiences for any environment across devices. You’ll also hear tips and tricks from the developers of Krikey, an AR gaming app, on how they’re using AR Foundation and MARS in their newest game, Sia’s Adventure.

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

Learn more about AR game development.

Did you find this session useful? Room for improvement? Take our survey here! 

Previous Session
Fine Margins: Learn the Real Costs of Hosting Your Game
Fine Margins: Learn the Real Costs of Hosting Your Game

Concerned about the cost of hosting your game? Get the actionable insight you need to take control of your ...

Next Session
Introducing Unity ArtEngine for AI-Assisted Artistry
Introducing Unity ArtEngine for AI-Assisted Artistry

Learn about ArtEngine’s features such as Texture Mutation, Seam Removal, Pattern Unwarp, Material Generatio...