Learn how to set up light and shadow options in the Universal Render Pipeline to realize your artistic vision, while also optimizing for performance. We’ll also cover options and optimization tricks for GPU Lightmapper, which makes your scenes really come alive with baked GI and Light Probes.
Download the FPS Sample: The Inspection - Lightmapping demo.
Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.
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