Harnessing Light with URP and the GPU Lightmapper

Learn how to set up light and shadow options in the Universal Render Pipeline to realize your artistic vision, while also optimizing for performance. We’ll also cover options and optimization tricks for GPU Lightmapper, which makes your scenes really come alive with baked GI and Light Probes.

Download the FPS Sample: The Inspection - Lightmapping demo.

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

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Meet our hosts
Ciro Continisio Lead Evangelist

Ciro joined Unity after years of developing games at his own company. He likes to bring advanced development practices and optimisation tricks into his talks, but you'll also hear a lot about game design.

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