In this live session, learn how to use Timeline to create cinematic sequences in Unity. You control the animation, activation, and audio of multiple Mars rovers in Timeline and see how you can apply the concepts to GameObjects in your own Unity projects.
Daniel Sanchez is a Unity Certified Instructor in South America. He helps improve the personal and professional growth of apprentices and professionals in game development. This has helped him reach the top 3 Unity Certified Instructors worldwide.
Nicolas BorromeoUnity Certified Instructor
Nicolas is a Unity Senior Developer in London. He started using Unity in 2009 with game companies in Argentina developing games and AR apps. He’s been teaching since 2012, became a Unity Certified Instructor in 2019 and coordinated a Game Dev Career.
Powerful Libraries for High-Fidelity Visualization Applications
This session introduces Unity users to the Intel® oneAPI Rendering Toolkit and the components for lightmapp...
Create Your First Action RPG with C# – Part 3
Share your completed action RPG project with the instructors for feedback. The instructors will also answer...