First on Stadia: How 2 Indies built Get Packed with Unity

 

Interested in bringing your game to Stadia? Hear how indies Coatsink and Moonshine Studios teamed up for Get Packed, Unity’s inaugural “First on Stadia” timed-exclusive release on the new platform. Learn valuable tips for artist workflows, iteration speed, and visual control, plus hear how they implemented various Stadia features.

Learn more about Get Packed, available to play now on Stadia! 

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with the team.

Did you find this session useful? Room for improvement? Take our survey

 

Previous Session
Introduction to Profiling
Introduction to Profiling

Profiling is one of the best ways to optimize your game. In this session, learn how to use Unity’s highly e...

Next Session
Deep Dive with Post-Processing Color Grading
Deep Dive with Post-Processing Color Grading

Work with a Unity Certified Instructor through a series of mini-challenges to add a style, mood, or effect ...