In this session, we show you how Unity’s designer and artist-friendly tools combine to help you iterate on your level design more efficiently. You also learn how to refine the level layout and make adjustments to assets as you test and balance gameplay.
Find out more about upgrading your existing project to the Universal Render Pipeline.
Find the ProBuilder Polybrush demo project here.
Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.
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