Empowering Storytellers with Real-Time Technology – Part 1

Real-time production tools like Unity make it easier for animation artists and studios to create episodes faster, iterate more, and collaborate across the animation pipeline. In this series, learn about real-time storytelling and how creators are using new kinds of tools to bring their animation projects to life.

If you have any questions for the speakers, please send them to animation@unity3d.com.

Be sure to come back for Empowering Storytellers with Real-Time Technology Part II: Unleash Creativity with Real-Time Tools

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Megan O'Connor Unity Senior Instructional Designer

Megan is passionate about helping artists tell their stories. Her career includes UCSF’s tech innovations team, academic technology at Stanford, and a producer/director role at UCSD media services.

Vlad Neykov Unity Lead Graphics Test Engineer

Vlad is a technical artist working on graphics features at Unity, such as Visual Effect Graph and the built-in Particle System. His past projects include Robocraft, Chaos Reborn, and World of Kaneva.

Previous Session
Making a Flag Wave with Shader Graph
Making a Flag Wave with Shader Graph

In this live session, you learn how to make a flag wave. To bring it to life, you’ll create a shader that u...

Next Session
Optimization Tips for Maximum Performance – Part 2
Optimization Tips for Maximum Performance – Part 2

Join Unity evangelist Arturo Núñez to learn real-world best practices for optimizing game performance. He’l...