Cinemachine: Powerful Camera Tools for Games and Film

Cinemachine is a suite of powerful camera modules useful in games and in film. We’ll chat directly with advanced users leveraging Cinemachine in both forms, discuss the future of the product, and then have a live Q&A session with these creators and the Unity Cinemachine team.

Learn more about Cinemachine.

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

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Meet our hosts
Adam Myhill Creative Director, Unity Labs

Adam has spent two decades in the film and video game worlds, working as a Director of Photography and CG supervisor at Electronic Arts and Blackbird Interactive. He created the ground-breaking Emmy award-winning procedural cinematic and in-game camera system called Cinemachine, which is used in games and films.

Marc Tanenbaum Product Manager, Cinemachine

Marc is an engineer, writer, and games industry veteran. At Unity, he develops artist tools and analytics systems, including creating StrangeIoC, the first widely used dependency injection framework for Unity games.

Krasimir Nechevski Animation Director, Demo Team

An 18 year veteran of the games industry, Krasimir has been the Animation Director for the Unity Demo Team for the last 5 years. His works include Adam, Book of the Dead and The Heretic.

Onat Hekimoglu Director, Game Designer, Composer at Slow Bros.

After studying film at the WAM Medienakademie and Game Design at the Cologne Game lab, Onat is now working on his third academic degree. He has won a range of awards in the realms of film and games and is currently working on "Harold Halibut“, which is the first full length game by "Slow Bros.“, the indie studio he founded together with his friends.

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