Skeleton Crew Tech Talk: Empowering Designers with Modular Game Design

For upcoming gothic platformer Skeleton Crew, a modular approach to components, scriptable objects, and Unity events was key. In this session, Cinder Cone’s Lawrence Bishop digs into how this modular approach empowered designers and facilitated co-op multiplayer integration.

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Meet our hosts
Lawrence Bishop Technical Director, Cinder Cone

Lawrence is a senior programmer with extensive experience across a wide variety of "indie darling" and licensed/commercial projects alike. He recently ported Firewatch to Switch for Campo Santo. In addition to being Technical Director, Lawrence is also a co-founder of Cinder Cone.

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