Building Businesses in VR: A Guide to Shipping on Oculus Quest

Oculus Quest is moving VR to the mainstream. In less than a year, it’s become the most profitable Oculus VR platform for developers. This talk details how Oculus approaches the Quest store, the inner workings of their curation process, patterns of successful applications, and themes for the near-term future of VR.

Get started with Oculus in Unity

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Chris Pruett Director of Content Ecosystem AR/VR at Facebook/Oculus

A veteran game developer, Chris co-founded game studio Robot Invader and has shipped over 20 games for PCs, consoles, mobile phones, and VR over the course of his career.

Previous Session
Introduction to Bolt: Unity's New Visual Scripting Tool
Introduction to Bolt: Unity's New Visual Scripting Tool

Learn how to make games without writing lines of code! Bolt visual scripting is now available to all Unity ...

Next Session
What’s New in Unity’s AR Foundation
What’s New in Unity’s AR Foundation

Join us to dive into the latest updates in AR Foundation, Unity’s multiplatform AR development framework fo...