Beyond the Engine: Nifty Backend Management for Live Games

In this engaging session featuring Ibs Rageh, head of technology for Nifty Games, see how this studio has implemented a number of Unity's back-end tools – such as Cloud Content Delivery, Remote Config, Cloud Build, and Addressables – to support the upcoming release and operation of their new mobile title, NFL Clash.

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Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.

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Meet our hosts
Arturo Nereu Developer Advocate, Operate Solutions

Arturo is a developer advocate for Operate Solutions. He is passionate about computer graphics, game-feel and programming, and a diehard horror fan in any format. He loves it when users ask him questions he doesn't know the answer to, so everyone gets to learn from real-life scenarios together. Arturo's work focuses on Unity's operate, monetization, and engagement solutions.

Ibs Rageh Head of Technology, Nifty Games

Ibs started in QA in 2003 with Electronic Arts and has worked his way up to Engineering Leadership via stints at Page 44, Zynga, and WB Games over his 17+ years in the industry. He brings a pragmatic, collaborative, and iterative approach to leading internal and external development teams in creating fun, intuitive games with a player-first focus.

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