Developing any game will have its problems. And the more gameplay, the more potential there is for issues. Learn how Dlala Studios developed Battletoads – a game with multiple gameplay genres – while trying to mitigate potential problems early, and how they handled issues that arose later in development.
Find out more about Dlala, the creator of Battletoads.
Did you find this session useful? Room for improvement?
Take our survey here!
Chris has been developing games in Unity for nearly 8 years. In that time, he's implemented a breadth of features and systems spanning the Unity Engine. He enjoys engineering tools and systems to simplify workflows. Recently, he worked on Battletoads.