Battletoads Tech Talk: The Challenge of 11 Game Modes

Developing any game will have its problems. And the more gameplay, the more potential there is for issues. Learn how Dlala Studios developed Battletoads – a game with multiple gameplay genres – while trying to mitigate potential problems early, and how they handled issues that arose later in development.

Find out more about Dlala, the creator of Battletoads.

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Chris Rickett Senior Programmer, Dlala Studios

Chris has been developing games in Unity for nearly 8 years. In that time, he's implemented a breadth of features and systems spanning the Unity Engine. He enjoys engineering tools and systems to simplify workflows. Recently, he worked on Battletoads.

Previous Session
Unity MARS: Augmented Reality for Industry
Unity MARS: Augmented Reality for Industry

Mixed and augmented reality offer myriad possibilities for many industries. Join us for an expert-led walk-...

Next Session
Open Projects: The Journey – Episode 3
Open Projects: The Journey – Episode 3

Join our EMEA Creator Advocacy team for a progress update on the first Open Project, including a review of ...