With Unity 2019 LTS, we officially give creators the ability to insert features powered by Unity, including augmented reality (AR), directly into native apps. Attend this session hosted by Dan Miller, senior XR technical marketer, as he shares an overview of when to use Unity as a Library, how to use it, and factors to consider before getting started.
Unity as a Library integration example
Did you find this session useful? Room for improvement?
Take our survey here!
At Unity, Dan is focused on Augmented and Virtual Reality, building content, sharing knowledge and helping the community. He has a background in game programming and development. Twitter: @DanMillerDev