If you’re an artist, designer, or engineer, join us to learn how to get the most out of HDRP, which is purpose-built for creating AAA-quality visuals for current and next-gen games. We’ll show you how to fine-tune settings like anti-aliasing, lights, shadows, exposure, and post-processing effects. No coding required!
Learn More about HDRP features which are now out of preview and verified for production.
Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team.
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Pierre is an experienced lighting artist with a strong technical and artistic background. He specializes in lighting, level beautification, tools and systems design, and workflow improvements. He's worked on award-winning games such as the Crysis series, Ryse: Son of Rome, Grand Theft Auto V and Red Dead Redemption 2.