Online Sessions

  • Meet the Devs: Deep Dive into The Heretic Assets

    Meet the Devs: Deep Dive into The Heretic Assets

    Learn tips and tricks for getting started with Digital Human and VFX character packages, and get your questions answered in a live Q&A.

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  • Educators Building the Future: Lessons from the Front Lines

    Educators Building the Future: Lessons from the Front Lines

    Hear from leading innovators in education – across higher ed, non-profit, and YouTube – on how they’re equipping students with game and XR development skills to prepare them for the future.

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  • Introducing Cloud Content Delivery – Enterprise CDN for Games

    Introducing Cloud Content Delivery – Enterprise CDN for Games

    Join us to learn how our new Cloud Content Delivery solution can streamline your content management and delivery workflow, and how it combines with Unity features like Addressables.

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  • Why Ad Creative Matters: Insight from our Creative Benchmark Report

    Why Ad Creative Matters: Insight from our Creative Benchmark Report

    How important is ad creative for user acquisition? Join Unity UA experts to find out. We’ll share best-in-class examples vs the latest benchmarks, and share creative best practices.

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  • Evolving Game Graphics with the Universal Render Pipeline

    Evolving Game Graphics with the Universal Render Pipeline

    Take your cross-platform game visuals to the next level. We go in-Editor to show you how to use some of the newest and most popular graphics features and tools that are sure to improve your game.

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  • Cinemachine: Powerful Camera Tools for Games and Film

    Cinemachine: Powerful Camera Tools for Games and Film

    Cinemachine is a suite of powerful camera modules useful in games and in film. We’ll chat with advanced users leveraging Cinemachine and have a live Q&A session with the creators and the team.

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  • Getting Started with Addressables

    Getting Started with Addressables

    Get an introduction to Unity’s Addressables system for live content management. Learn what the system is, how it works, and how to set up and begin working with Addressables.

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  • How to Build Your First FPS Game - Part 2

    How to Build Your First FPS Game - Part 2

    In the second part of this Learn Live interactive series, continue developing a first-person shooter (FPS) game. No coding experience needed.

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  • Tips and Tricks to Develop in Unity with Visual Studio 2019

    Tips and Tricks to Develop in Unity with Visual Studio 2019

    Visual Studio 2019 offers world-class debugging for Unity games and is our recommended IDE. In this session, we teach you how to get the most out of it.

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  • Post-Install Optimization for User Acquisition

    Post-Install Optimization for User Acquisition

    Join Unity user acquisition experts on getting the most value from our features for post-install optimization. Find out how the latest machine learning can greatly improve your UA efforts.

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  • High-Fidelity Visuals with HDRP

    High-Fidelity Visuals with HDRP

    In this Learn Live interactive session, explore the High Definition Render Pipeline and learn how to manipulate its lighting tools to help create high-quality visuals.

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  • How to Build Your First FPS Game - Part 1

    How to Build Your First FPS Game - Part 1

    In this two-part session, you'll learn how to develop a first-person shooter (FPS), one of the most common game types. No coding experience needed.

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  • Reusing and Retargeting Animations Between Rigs

    Reusing and Retargeting Animations Between Rigs

    Work with a Unity Certified Instructor through a series of mini-challenges to learn how to create reusable and scalable animations for characters.

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  • Continue your learning journey with complimentary access

    Continue your learning journey with complimentary access

    Unity Learn Premium gives you access to live, interactive sessions with Unity Certified Instructors and on-demand learning resources to help you upskill and build better games.

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  • Empowering Player Communications with Vivox

    Empowering Player Communications with Vivox

    Find out how to enable powerful voice and chat comms for stronger communities and in-game experiences. You’ll also learn about Vivox’s cross-platform support and 3D positional audio.

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  • Introduction to Profiling

    Introduction to Profiling

    Profiling is one of the best ways to optimize your game. In this session, learn how to use Unity’s highly effective profiling tools and how to interpret the data they produce.

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  • First on Stadia: How 2 Indies built Get Packed with Unity

    First on Stadia: How 2 Indies built Get Packed with Unity

    Interested in bringing your game to Stadia? Hear how indies Coatsink and Moonshine Studios created Get Packed, Unity’s first timed-exclusive release on the new platform, and learn valuable tips.

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  • Deep Dive with Post-Processing Color Grading

    Deep Dive with Post-Processing Color Grading

    Work with a Unity Certified Instructor through a series of mini-challenges to add a style, mood, or effect of your choice using Color Grading.

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  • Meet the Devs: The Heretic Short Film

    Meet the Devs: The Heretic Short Film

    In this session, Unity evangelist Ashley Alicea talks to our demo team about the process behind the stunning visuals in The Heretic demo. The team also answers questions from the community.

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  • Kinematica – Democratizing Motion Matching for Character Animation

    Kinematica – Democratizing Motion Matching for Character Animation

    Get started with Kinematica for automatic character poses. Based on Motion Matching, Kinematica uses raw animation clips or motion capture data and your description to get characters moving.

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