Online Sessions

  • Introduction to Bolt: Unity's New Visual Scripting Tool

    Introduction to Bolt: Unity's New Visual Scripting Tool

    Learn how to make games without writing lines of code! Bolt visual scripting is now available to all Unity users, so join us to learn the basics of Bolt to create your own node-based game logic.

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  • Building Businesses in VR: A Guide to Shipping on Oculus Quest

    Building Businesses in VR: A Guide to Shipping on Oculus Quest

    Oculus Quest has become the most profitable Oculus platform for VR devs. Come learn the inner workings of their curation process, patterns of successful games, and themes for the future of VR.

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  • What’s New in Unity’s AR Foundation

    What’s New in Unity’s AR Foundation

    Join us to dive into the latest updates in AR Foundation, Unity’s multiplatform AR development framework for creating AR experiences that blend seamlessly into the real world.

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  • Introduction to Version Control

    Introduction to Version Control

    Invite your team! Join this session to learn about Unity’s robust version-control features and options for helping your team keep its projects on track – no matter how many contributors you have.

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  • Prototype Series – Physics Playground: Slow Motion and Gravity

    Prototype Series – Physics Playground: Slow Motion and Gravity

    Ready to add physics to your project? In this session, the Technical Marketing team shows you how to add game mechanics, such as slow motion and gravity, to playable prototypes.

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  • Unite Now Highlights and AMA

    Unite Now Highlights and AMA

    Don't miss this ask-me-anything session! Our Technical Marketing team shares highlights of their sessions, what they're looking forward to in 2020, and answers your questions.

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  • Create with Code: Summer – Week 4: Session 3

    Create with Code: Summer – Week 4: Session 3

    To finish up the fourth and final week of this series for building core Unity and C# skills, we cover next steps for your personal projects and provide details about the certification exam.

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  • Create with Code: Summer – Week 4: Session 2

    Create with Code: Summer – Week 4: Session 2

    In this session, you continue learning core Unity and C# skills to advance your project, and the instructors help troubleshoot your personal projects and answer frequently asked questions.

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  • Create with Code: Summer – Week 4: Session 1

    Create with Code: Summer – Week 4: Session 1

    In this in-depth, four-week program, learn valuable Unity and C# skills for creating real-time 3D content. This session reviews submissions and introduces the personal project and design document.

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  • Fireside Chat: How to Achieve Massive Global Growth

    Fireside Chat: How to Achieve Massive Global Growth

    Gamers everywhere have been playing the international sensation, Ludo King. In this fireside chat, hear directly from the developer, Gametion, on how they grew so fast.

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  • Using the Device Simulator to Fireproof Your Mobile App’s UI

    Using the Device Simulator to Fireproof Your Mobile App’s UI

    Find out how to leverage the Device Simulator (Preview) to see what your project/app looks and runs like across various mobile devices, all without leaving the Unity Editor.

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  • Make a Trailer with Cinemachine and Timeline

    Make a Trailer with Cinemachine and Timeline

    In this session, you work with a Unity Certified Instructor through a series of mini-challenges to learn how to use cutscenes to create a cinematic trailer for a space-themed project.

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  • Create with Code: Summer – Week 3: Session 3

    Create with Code: Summer – Week 3: Session 3

    To finish up the third week of this four-week live series, you continue building core Unity and C# skills, and meet a guest instructor who answers your “How do I do this in Unity?” questions.

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  • Create with Code: Summer – Week 3: Session 2

    Create with Code: Summer – Week 3: Session 2

    In this session, you continue learning core Unity and C# skills to advance your project, and the instructors provide valuable troubleshooting tips and answer your frequently asked questions.

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  • Games in 2020: Launching, Operating, Playing

    Games in 2020: Launching, Operating, Playing

    With lockdowns affecting people on all sides of gaming, hear how Tamatem has managed to update and even launch new games in these challenging work-from-home times.

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  • Introducing the Terrain Editor

    Introducing the Terrain Editor

    Join this session to learn the basics of Unity’s features for terrain. We show you how to set up the Terrain Tool, build a custom terrain, adjust topography, paint textures, add foliage, and more.

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  • Create with Code: Summer – Week 3: Session 1

    Create with Code: Summer – Week 3: Session 1

    In this in-depth, four-week program, learn valuable Unity and C# skills to create real-time 3D interactive games and more. This session begins with a review of Week 2 and introduces your Week 3 goals.

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  • Ad Monetization 101: Start Making Money from Your Mobile Game

    Ad Monetization 101: Start Making Money from Your Mobile Game

    Join this session to learn how you can generate revenue from all your hard work. Regardless of your game type, we provide valuable tips and best practices to help you optimize ads in your game.

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  • Build Better AAA Mobile Games with Adaptive Performance

    Build Better AAA Mobile Games with Adaptive Performance

    In this session, you learn how to implement Samsung Adaptive Performance to better optimize device performance and in-game scenes by reducing mobile throttling.

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  • Faster Level Design Iteration with ProBuilder and Polybrush

    Faster Level Design Iteration with ProBuilder and Polybrush

    If you’re a 3D modeler, environment artist or level designer, join us to learn how to use Unity’s proven tools for designing, prototyping, and artistically finishing a scene.

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