Unity – Behind the Game: Where Cards Fall

Listen on Google Podcasts Listen on Apple Podcasts Listen on Spotify Podcasts

Read the transcript

Listen in as we speak with Sam Rosenthal from The Game Band, creators of Where Cards Fall – one of the biggest games that premiered in the Apple Arcade kickoff. Hear the strategy behind their important launch, including how they used some experimental tech and met very tight deadlines.

Check out more Made With Unity games. 

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Mike Geig Global Head of Evangelism Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

Sam Rosenthal Founder and Creative Director, The Game Band

Sam founded The Game Band in 2015 after working as a game designer on Where’s My Water, Skylanders, and What Remains of Edith Finch. The studio’s first game, Where Cards Fall, was one of the flagship launch titles on Apple Arcade.

Previous Session
Cinemachine: Powerful Camera Tools for Games and Film
Cinemachine: Powerful Camera Tools for Games and Film

Cinemachine is a suite of powerful camera modules useful in games and in film. We’ll chat with advanced use...

Next Session
Evolving Game Graphics with the Universal Render Pipeline
Evolving Game Graphics with the Universal Render Pipeline

Take your cross-platform game visuals to the next level. We go in-Editor to show you how to use some of the...