Little Orpheus Tech Talk: Developing for Apple Arcade

In this deep dive into their development process, The Chinese Room shares lessons learned developing their first Apple Arcade title, Little Orpheus. They’ll discuss various aspects of development, including technical decisions and optimization, as well as how the studio empowered their artists and designers and gave them (almost) free reign, while keeping their work manageable.

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Meet our hosts
Louis De Wet Lead Programmer, The Chinese Room

As a programmer with 21 years' experience, Louis joined The Chinese Room in 2019 to work on the critically acclaimed Apple Arcade title - Little Orpheus. Over the duration of his career, Louis has worked on and released 13 titles to date.

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