Hardspace: Shipbreaker artist David and programmer Trevor show you how they use Unity’s Visual Effect Graph to create dynamic explosions with data-driven VFX parameters. They also demonstrate how you can customize explosions for different situations.
Trevor joined Blackbird Interactive in 2016 after studying programming and video game development. For the last four years, he's been a programming powerhouse for Hardspace: Shipbreaker, driving forward a number of key gameplay systems including all of the dynamic elemental systems.
David PerdigonArtist, Blackbird Interactive
David joined Blackbird interactive in 2017 as FX artist when Hardspace: Shipbreaker was in pre-production. His masterful skill as an artist and animator helped drive Shipbreaker’s visual aesthetic, and its unique visual effects style.
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