Learn how to get precise performance metrics while your project runs on your target device. In this session we use Unity 2020.2’s new runtime ProfilerRecorder API to capture and display in-game profiling stats like draw calls.
Bronson worked as a game developer for 10 years before joining Unity in 2020 as a content developer. Previously, he cofounded the studio KO_OP and worked at Square Enix Montreal. As a developer, he specializes in game-feel, code architecture, graphics and workflow. He loves teaching and feels fulfilled by supporting creators to build their projects and reach their goals.
Leveraging Unity in the New Age of Digital Twins
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ArtEngine: Key AI-Assisted Artistry Features
Join Sebastian Pohl from Binary Impact as he demos an example-based workflow in Unity ArtEngine, showing yo...