Capturing Profiler Stats at Runtime

Learn how to get precise performance metrics while your project runs on your target device. In this session we use Unity 2020.2’s new runtime ProfilerRecorder API to capture and display in-game profiling stats like draw calls.

Find Profiler documentation here.

Find Example Scripts here.

Get ProfilerRecorderHandle.GetAvailable documentation.

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Bronson Zgeb Sr. Content Developer

Bronson worked as a game developer for 10 years before joining Unity in 2020 as a content developer. Previously, he cofounded the studio KO_OP and worked at Square Enix Montreal. As a developer, he specializes in game-feel, code architecture, graphics and workflow. He loves teaching and feels fulfilled by supporting creators to build their projects and reach their goals.

Previous Session
Leveraging Unity in the New Age of Digital Twins
Leveraging Unity in the New Age of Digital Twins

Learn how Booz Allen leverages Unity Reflect and digital twins to create a holistic planning process and id...

Next Session
ArtEngine: Key AI-Assisted Artistry Features
ArtEngine: Key AI-Assisted Artistry Features

Join Sebastian Pohl from Binary Impact as he demos an example-based workflow in Unity ArtEngine, showing yo...